That peeve is that sometimes, you're too smart for the game. but my chosen peeve with Ace Attorney persists throughout every game in the series. It really hits its stride in Trials and Tribulations, the third entry in the trilogy, and smooths out a lot of that roughness. Given that it was a game that wasn't intended to be a series, let alone expected to be popular, I can forgive it for being rough around the edges. I'm just going to pick one of my favourite games because it's been a while since I've sat down and organised them into an order that satisfies me, and that game is - if you'll let me bend the rules a little - the Ace Attorney Trilogy. The Curious Village has four versions of 'Get the Ball Out!' and oh, let's just ignore the fact that 'Queen's Escape', 'Red and Blue 1' (and 2), and probably more that I'm forgetting are the exact same puzzle just in a different, shinier box.Ĭhuck me a Hint Coin, I'm out. It's not bad design, as such, but what is bad is the sheer number of them. The objective of getting item A to point B but there's a shedload of slidable blocks blocking your way just isn't fun. I'll keep this tied to a specific game - I'm looking at you, The Curious Village - but the whole series is guilty of it. It's the sheer number of those darn 'unblock' sliding block puzzles - or, to use their official name, Klotski (I have learned this fact just today). I'm on something of a Layton kick at the moment (shock, horror) and despite my absolute, undying love for that silly little man in his silly big hat, there is something about that series that never fails to grind my gears. There's got to be a better way than this, right? It's a little thing, and it's tough to have a bad time playing Mario Kart, regardless of the course, but that initial pang of disappointment colours my entire opinion of the online component. Whatever track I picked, 90% of the time it doesn't go my way and I end up starting the race in a bad mood. I've never been a speedrunner, but I used to be able to blitz through Banjo at a fair pace, around the 4hr/4hr 30m mark if I remember correctly (I'd have to check my OG cart again for my best time) and that bloody Jiggy could make or break a run.Īnyway, I'm going to go with Mario Kart for this one - specifically online races where you're given a vote before it goes to a random roulette system to decide which course you race on. If Alana hadn't chosen that Rusty Bucket propeller Jiggy, I would have taken that. Gavin Lane, Editor Image: Nintendo Life / Nintendo Anyway, Banjo-Kazooie is almost a perfect game, if it weren't for that meddling propeller. I could've put Banjo-Tooie's equally infuriating Canary Mary race in Cloud Cuckooland here, but as soon as you know her AI rubber bands, it's not too bad. Oh, and don't forget that your oxygen depletes quicker in the oil-polluted water. Or perhaps you manage to turn off the engine but you can't get back to the propeller in time, meaning you get to the propeller only to have it slice you in two as it reactivates. Or you might backflip at a weird angle and send the bear to his untimely end. Sometimes, enemies will push you off the edge. There's still no word on when we'll get to play Episode Two, but hopefully that'll change before too long.The pipes rotate extremely fast and are slippery, forcing Banjo to careen into the bottomless pit below. As you can imagine, controllin g her results in a very different type of game. Set in Rapture just before its fall, BioShock Infinite: Burial at Sea Episode Two casts you as Elizabeth as she strives to bring closure to both her story and that of BioSho ck Infinite. When compared with the meaty BioShock 2 DLC Minerva's Den, some may be horrified by the comparative brevity of Infinite's DLC, but this time around Irrational had to make new assets from scratch rather than modify existing ones. At the time, he responded to concerns by acknowledging the team had focused on quality rather than quantity, before adding "I think if is your primary metric, this probably isn't the thing for you." When Burial at Sea Episode One released at the tail end of last year, Levine and Irrational drew the ire of some fans who felt the DLC sh ould have been longer.
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